Trap roster seen in shop and hotbar

TRAPS shop counter with skull sign, cash HUD and 0/25 Ditches
TRAPS shop sign with cash and ditch HUD visible.
Observed shop and hotbar items from Knock Knock sessions 001–003.
TrapObserved roleWatch-out
GlueFloor pad that sticks or slows killers that walk over itPrice climbs with spam; some killers ignore it
Bear TrapSnap trap on pedestals and hotbar; stops glue-immune threatsConsumes on trigger — restock between rounds
Bomb / Electric wireTrip-wire style; explodes killers on touch in calloutsBuy after glue and bear trap basics
LightPedestal utility priced near $30 in one shop frameHelps dark halls; not a kill tool

Place traps before the knock

Hallway trap setup with Glue BearTrap ElectricWire hotbar at 2/25 Ditches
Hallway prep with multi-trap hotbar during a ditch run.
  1. Buy at TRAPS

    Open the skull TRAPS counter or pedestal room. Grab glue first, then a bear trap when cash allows.

  2. Seed the exit lane

    Drop glue on the path away from the knockable door before you touch it. Add wire across the same hall if you already own it.

  3. Knock and kite

    Leave immediately when the Run announce appears. Lead the killer through the prepared pads instead of open yards.

  4. Restock

    After the round timer, replace consumed bear traps and refill glue before the next ditch.

Spend priority across a 25-ditch run

Situation

First cash after ditch 1–3

Action

Buy glue and place it on the door exit

Reason

You need a walkable pad before the next knock; wire cosmetics can wait

Situation

Killer walked past glue

Action

Buy bear trap next shop and stop double-buying glue

Reason

Glue immunity wastes cash; bear traps still stop Chef-style threats in footage

Situation

Glue prices feel inflated

Action

Seed two lanes only and buy cash upgrade or revive

Reason

Idle cash does not place traps, but carpet glue burns the earn loop

When traps fail mid-chase

Symptom

Killer ignores glue pads

Likely cause

Floating or glue-immune kit such as Chef

Next step

Buy bear traps, reposition the lane, skip glue spam this round

Symptom

Bear trap gone after one snap

Likely cause

Consume-on-trigger behavior reported in sessions

Next step

Restock before the next knock; do not knock empty-handed

Symptom

Cannot place wire but glue places

Likely cause

Wrong hotbar selection or no wire owned

Next step

Confirm the ElectricWire or Bomb wire slot, then rebuy if cash allows

Symptom

Traps bought but still die at the door

Likely cause

Knocked before placing the exit lane

Next step

Place first, then knock; leave on the Run announce